Speed: 6
Special Movement:
Use your focus to leap into action. When you use this ability, gain an additional Action on your current turn. This action does not gain the benefit of the focus that you spent to activate this ability.
Activate/Deactivate your night vision abilities. You can now see in all levels of darkness as if it was daylight.
All saves to avoid the effects of bright lights (such as the Flashbang attack) are done with 2 Penalty.
When you are downed, you can, instead, stay standing with 1 Health.
When an ally within range is hit with an attack, you can use your dust to shield them from harm.
Roll a d20:
8+: Grant target ally 1 Temporary Armor.
15+: Grant target ally 2 Temporary Armor.
20+: Block all incoming damage for target ally.
Raise your shield and charge an enemy, enhancing your impact with a dust shockwave.
Roll a d20
5+: You move to where the target enemy was located. They take 1 Damage and are knocked backwards 1.
12+: Target enemy is also Prone until the end of its next turn.
18+: All enemies within 1 of you are affected by this ability.
8+: Deal 1 Damage to the target enemy
14+: Stumble: Target makes a Save. On a roll of <15, they stumble backwards 2.