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Monomyth
  • Core
    • About Monomyth
    • Playing Monomyth
      • Core: Supplies
      • Core: Dice Rolling
      • Core: Focus
      • Core: Health
      • Core: Abilities
      • Core: Combat
      • Core: Actions
      • Core: Resistance and Weakness
      • Core: Statuses
      • Core: Death
      • Core: Items
      • Core: Environment
      • Core: Resting
    • Characters
      • Core: Creating a Character
      • Core: Character Progression
  • Modules
    • Tutorial Tavern
      • Quests
        • Quest 1: Welcome to the Tavern
        • Quest 2: Finding Yourself
        • Quest 3: Bonecrusher's Challenges
        • Quest 4: A Small Tavern Brawl
        • Quest 5: R&R: Rest and Resurrection
        • Quest 6: The Training Montage
        • Quest 7: A Great Tavern War
        • Quest 8: Off Into the Sunrise
      • Resources
        • Tutorial: Character Sheet
        • Tutorial: Abilities
        • Tutorial: Items
        • Tutorial: Characters
          • Bonecrusher Mags
    • Breach
      • Pre-built Characters
        • Infiltrator
        • Breacher
        • Bastion
        • Hacker
    • Dragon Riders
      • Rules
      • Items
      • Other Resources
      • Abilities
        • Learned Abilities
        • Base Abilities
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On this page
  • Base Stats
  • Movement
  • Abilities
  • Extra Action
  • Night Vision
  • Sturdy
  • Snap Shield
  • Shield Rush
  • Attacks
  • Revolver
  1. Modules
  2. Breach
  3. Pre-built Characters

Bastion

Base Stats

Level
Health
Focus
Armor

4

6

3

5

Movement

Speed: 6

Special Movement:

  • Rappel

Abilities

Extra Action

Type
Duration
Range
Cost

Free Action

Instant

-

2 Focus

Use your focus to leap into action. When you use this ability, gain an additional Action on your current turn. This action does not gain the benefit of the focus that you spent to activate this ability.


Night Vision

Type
Duration
Range
Cost

Free Action

Indefinite

-

-

Activate/Deactivate your night vision abilities. You can now see in all levels of darkness as if it was daylight.

All saves to avoid the effects of bright lights (such as the Flashbang attack) are done with 2 Penalty.


Sturdy

Type
Cost

Passive

1 Focus

When you are downed, you can, instead, stay standing with 1 Health.


Snap Shield

Type
Duration
Targets
Range

Reaction

Instant

1

1

When an ally within range is hit with an attack, you can use your dust to shield them from harm.

Roll a d20:

8+: Grant target ally 1 Temporary Armor.

15+: Grant target ally 2 Temporary Armor.

20+: Block all incoming damage for target ally.


Shield Rush

Type
Duration
Targets
Range

Action

Instant

1

2

Raise your shield and charge an enemy, enhancing your impact with a dust shockwave.

Roll a d20

5+: You move to where the target enemy was located. They take 1 Damage and are knocked backwards 1.

12+: Target enemy is also Prone until the end of its next turn.

18+: All enemies within 1 of you are affected by this ability.


Attacks

Revolver

Type
Range

Pierce

6

8+: Deal 1 Damage to the target enemy

14+: Stumble: Target makes a Save. On a roll of <15, they stumble backwards 2.

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Last updated 2 years ago