Speed: 6
Special Movement:
Use your focus to leap into action. When you use this ability, gain an additional Action on your current turn. This action does not gain the benefit of the focus that you spent to activate this ability.
Activate/Deactivate your night vision abilities. You can now see in all levels of darkness as if it was daylight.
All saves to avoid the effects of bright lights (such as the Flashbang attack) are done with 2 Penalty.
Breaching Speed
Your dust-infused reflexes allow you to take the Move action as a Free Action
Your reactions are so fine-tuned that you are able to breach even the most trapped buildings without injury. When you would take damage from an area-of-effect source and have moved on your current or last turn, you take damage as if you were Resistant to the damage source.
Breaching Charge
Use your dust to create a concussive explosion.
If this ability is used against a wall or other solid surface:
8+: The wall has a 1 radius hole blown in it
15+: Any characters within 3 radius of the explosion take 1 Fire damage
If this ability is used against a character:
10+: Target character takes 1 Fire damage
15+: All characters within 3 radius take 1 Fire damage
20+: All characters within 5 radius take 1 Fire damage. They must all roll a Save. On a roll of <12 they are knocked Prone.
10+: Deal 2 Damage to the target enemy.
18+: Scatter Blast: Deal 1 Damage to all enemies within 1 of the target.
Throw a flashbang grenade. All characters within the radius must make a Save.
16+: The character is unaffected
10-15: The character is Blinded until the end of its next turn.
<10: The character is Blinded and Deafened for 2 Turns.