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Monomyth
  • Core
    • About Monomyth
    • Playing Monomyth
      • Core: Supplies
      • Core: Dice Rolling
      • Core: Focus
      • Core: Health
      • Core: Abilities
      • Core: Combat
      • Core: Actions
      • Core: Resistance and Weakness
      • Core: Statuses
      • Core: Death
      • Core: Items
      • Core: Environment
      • Core: Resting
    • Characters
      • Core: Creating a Character
      • Core: Character Progression
  • Modules
    • Tutorial Tavern
      • Quests
        • Quest 1: Welcome to the Tavern
        • Quest 2: Finding Yourself
        • Quest 3: Bonecrusher's Challenges
        • Quest 4: A Small Tavern Brawl
        • Quest 5: R&R: Rest and Resurrection
        • Quest 6: The Training Montage
        • Quest 7: A Great Tavern War
        • Quest 8: Off Into the Sunrise
      • Resources
        • Tutorial: Character Sheet
        • Tutorial: Abilities
        • Tutorial: Items
        • Tutorial: Characters
          • Bonecrusher Mags
    • Breach
      • Pre-built Characters
        • Infiltrator
        • Breacher
        • Bastion
        • Hacker
    • Dragon Riders
      • Rules
      • Items
      • Other Resources
      • Abilities
        • Learned Abilities
        • Base Abilities
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On this page
  • Base Stats
  • Movement
  • Abilities
  • Extra Action
  • Night Vision
  • Breaching Speed
  • Heedless Rush
  • Breaching Charge
  • Attacks
  • Scattershot
  • Flashbang
  1. Modules
  2. Breach
  3. Pre-built Characters

Breacher

Base Stats

Level
Health
Focus
Armor

4

6

3

3

Movement

Speed: 6

Special Movement:

  • Rappel

  • Climb

Abilities

Extra Action

Type
Duration
Range
Cost

Free Action

Instant

-

2 Focus

Use your focus to leap into action. When you use this ability, gain an additional Action on your current turn. This action does not gain the benefit of the focus that you spent to activate this ability.


Night Vision

Type
Duration
Range
Cost

Free Action

Indefinite

-

-

Activate/Deactivate your night vision abilities. You can now see in all levels of darkness as if it was daylight.

All saves to avoid the effects of bright lights (such as the Flashbang attack) are done with 2 Penalty.


Breaching Speed

Type

Passive

Your dust-infused reflexes allow you to take the Move action as a Free Action


Heedless Rush

Type
Duration

Reaction

Instant

Your reactions are so fine-tuned that you are able to breach even the most trapped buildings without injury. When you would take damage from an area-of-effect source and have moved on your current or last turn, you take damage as if you were Resistant to the damage source.


Breaching Charge

Type
Duration
Range

Action

Instant

4

Use your dust to create a concussive explosion.

If this ability is used against a wall or other solid surface:

8+: The wall has a 1 radius hole blown in it

15+: Any characters within 3 radius of the explosion take 1 Fire damage

If this ability is used against a character:

10+: Target character takes 1 Fire damage

15+: All characters within 3 radius take 1 Fire damage

20+: All characters within 5 radius take 1 Fire damage. They must all roll a Save. On a roll of <12 they are knocked Prone.


Attacks

Scattershot

Type
Range

Pierce

3

10+: Deal 2 Damage to the target enemy.

18+: Scatter Blast: Deal 1 Damage to all enemies within 1 of the target.


Flashbang

Type
Range
Radius

Stun

5

5

Throw a flashbang grenade. All characters within the radius must make a Save.

16+: The character is unaffected

10-15: The character is Blinded until the end of its next turn.

<10: The character is Blinded and Deafened for 2 Turns.

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Last updated 2 years ago