Learned Abilities
Abilities that Characters can choose during character progression
Dragon Taming Savant
Passive Ability
A Character with this ability adds 1 Bonus Focus to all Checks to increase their Dragon's Taming Level.
Charge Strike
Active Ability: Instant Action, 1 Target
A character with this ability specializes in charging into enemies and dealing massive amounts of damage. If they have moved at least 5m before making a Melee attack, they make the attack with 1 Bonus Focus.
Elusive Flyer
Active Ability: Instant Free Action
A Character with this ability can move into and out of combat with great agility. As a Free Action, a character with this ability can move up to 5m after making an Attack. This movement does not provoke any Reactions from hostile characters.
Sunstrike
Active Ability: Instant Action, 1 Target, Attack Range
A Character with this ability can strike from above, relying on the blinding light of the sun to leave their enemies flat-footed. A character using this ability strikes from a source of bright light, forcing thier target to roll a Save:
5 or Below: The target suffers Surprise
6-15: Attack with 1 Bonus Focus
16 or Above: The attack is performed normally
Draconic Fury
Active Ability: Free Action, Self, 5 Turns
A Character with this ability can act with rage and recklessness. When a character with this ability makes an Attack action, they do so with 1 Bonus Focus. All attacks against them are made with 1 Bonus Focus.
An enraged character cannot be Afraid and rolls all saves with 2 Bonus Focus.
Repelling Wing Assault
Active Ability: Instant Action, 3m Radius (Self), 1 Focus
A Character with this ability can command their Dragon to buffet the air with its wings. All Characters within a 3m radius must make a Save:
5 or Below: Character takes 4 Wind Damage and is knocked Prone
6-14: Character takes 2 Wind Damage and is knocked back 2m.
15 or Above: Character takes no damage
Ground Shatter Strike
Active Ability: Instant Action, 2m Radius, 1 Focus
A Character with this ability can command their Dragon to dive at the ground, shattering the earth below their feet and Incapacitating their enemies. All characters within a 2m radius must make a Save:
6 or Below: Character takes 3 Bludgeoning Damage and is Incapacitated
7-17: Character takes 1 Bludgeoning Damage is is knocked Prone
18+ Character takes 1 Bludgeoning Damage
Overheated Atmosphere
Passive Ability, 2m Radius
A Character with this ability has developed a technique to increase the body temperature of their Dragon Mount to extreme levels. All characters starting their turn within 2m of the Dragon takes 1 Fire Damage. This damage is True Damage and cannot be resisted or avoided.
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