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Monomyth
  • Core
    • About Monomyth
    • Playing Monomyth
      • Core: Supplies
      • Core: Dice Rolling
      • Core: Focus
      • Core: Health
      • Core: Abilities
      • Core: Combat
      • Core: Actions
      • Core: Resistance and Weakness
      • Core: Statuses
      • Core: Death
      • Core: Items
      • Core: Environment
      • Core: Resting
    • Characters
      • Core: Creating a Character
      • Core: Character Progression
  • Modules
    • Tutorial Tavern
      • Quests
        • Quest 1: Welcome to the Tavern
        • Quest 2: Finding Yourself
        • Quest 3: Bonecrusher's Challenges
        • Quest 4: A Small Tavern Brawl
        • Quest 5: R&R: Rest and Resurrection
        • Quest 6: The Training Montage
        • Quest 7: A Great Tavern War
        • Quest 8: Off Into the Sunrise
      • Resources
        • Tutorial: Character Sheet
        • Tutorial: Abilities
        • Tutorial: Items
        • Tutorial: Characters
          • Bonecrusher Mags
    • Breach
      • Pre-built Characters
        • Infiltrator
        • Breacher
        • Bastion
        • Hacker
    • Dragon Riders
      • Rules
      • Items
      • Other Resources
      • Abilities
        • Learned Abilities
        • Base Abilities
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  1. Modules
  2. Dragon Riders
  3. Abilities

Learned Abilities

Abilities that Characters can choose during character progression

PreviousAbilitiesNextBase Abilities

Last updated 2 years ago

Dragon Taming Savant

Passive Ability

A Character with this ability adds 1 Bonus Focus to all Checks to increase their Dragon's Taming Level.

Charge Strike

Active Ability: Instant Action, 1 Target

A character with this ability specializes in charging into enemies and dealing massive amounts of damage. If they have moved at least 5m before making a Melee attack, they make the attack with 1 Bonus Focus.

Elusive Flyer

Active Ability: Instant Free Action

A Character with this ability can move into and out of combat with great agility. As a Free Action, a character with this ability can move up to 5m after making an Attack. This movement does not provoke any Reactions from hostile characters.

Sunstrike

Active Ability: Instant Action, 1 Target, Attack Range

A Character with this ability can strike from above, relying on the blinding light of the sun to leave their enemies flat-footed. A character using this ability strikes from a source of bright light, forcing thier target to roll a Save:

  • 5 or Below: The target suffers

  • 6-15: Attack with 1 Bonus Focus

  • 16 or Above: The attack is performed normally

Draconic Fury

Active Ability: Free Action, Self, 5 Turns

A Character with this ability can act with rage and recklessness. When a character with this ability makes an Attack action, they do so with 1 Bonus Focus. All attacks against them are made with 1 Bonus Focus.

An enraged character cannot be Afraid and rolls all saves with 2 Bonus Focus.

Repelling Wing Assault

Active Ability: Instant Action, 3m Radius (Self), 1 Focus

A Character with this ability can command their Dragon to buffet the air with its wings. All Characters within a 3m radius must make a Save:

  • 5 or Below: Character takes 4 Wind Damage and is knocked

  • 6-14: Character takes 2 Wind Damage and is knocked back 2m.

  • 15 or Above: Character takes no damage

Ground Shatter Strike

Active Ability: Instant Action, 2m Radius, 1 Focus

A Character with this ability can command their Dragon to dive at the ground, shattering the earth below their feet and Incapacitating their enemies. All characters within a 2m radius must make a Save:

  • 18+ Character takes 1 Bludgeoning Damage

Overheated Atmosphere

Passive Ability, 2m Radius

A Character with this ability has developed a technique to increase the body temperature of their Dragon Mount to extreme levels. All characters starting their turn within 2m of the Dragon takes 1 Fire Damage. This damage is True Damage and cannot be resisted or avoided.

6 or Below: Character takes 3 Bludgeoning Damage and is

7-17: Character takes 1 Bludgeoning Damage is is knocked

Surprise
Prone
Incapacitated
Prone