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Monomyth
  • Core
    • About Monomyth
    • Playing Monomyth
      • Core: Supplies
      • Core: Dice Rolling
      • Core: Focus
      • Core: Health
      • Core: Abilities
      • Core: Combat
      • Core: Actions
      • Core: Resistance and Weakness
      • Core: Statuses
      • Core: Death
      • Core: Items
      • Core: Environment
      • Core: Resting
    • Characters
      • Core: Creating a Character
      • Core: Character Progression
  • Modules
    • Tutorial Tavern
      • Quests
        • Quest 1: Welcome to the Tavern
        • Quest 2: Finding Yourself
        • Quest 3: Bonecrusher's Challenges
        • Quest 4: A Small Tavern Brawl
        • Quest 5: R&R: Rest and Resurrection
        • Quest 6: The Training Montage
        • Quest 7: A Great Tavern War
        • Quest 8: Off Into the Sunrise
      • Resources
        • Tutorial: Character Sheet
        • Tutorial: Abilities
        • Tutorial: Items
        • Tutorial: Characters
          • Bonecrusher Mags
    • Breach
      • Pre-built Characters
        • Infiltrator
        • Breacher
        • Bastion
        • Hacker
    • Dragon Riders
      • Rules
      • Items
      • Other Resources
      • Abilities
        • Learned Abilities
        • Base Abilities
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On this page
  • Incapacitated
  • Restrained
  • Afraid
  • Blind/Deaf
  • Prone
  1. Core
  2. Playing Monomyth

Core: Statuses

Characters can be subjected to a number of statuses both in and out of combat. These statuses affect what Characters are capable of doing on their turn as well as their ability to act and react to the world around them.

Incapacitated

An incapacitated character may be on the verge of death, knocked unconscious by an ability, or otherwise rendered totally unable to act. An incapacitated character automatically skips their turn in combat. If an ability requires them to roll in order to end the incapacitating effect, that roll happens at the beginning of their turn and the rest of their turn is automatically skipped (including regaining Focus/Health).

Rolling

Incapacitated characters:

  • Automatically roll the lowest result on all Saves

  • Automatically lose all Contests

  • Cannot make Checks

Abilities and Attacks targeting Incapacitated characters are automatically rolled with 2 Bonus Focus.

Restrained

A restrained character is one whose movement has been significantly restricted. Restrained characters cannot use the limb(s) that are restrained and cannot use any abilities that require the use of the restrained limb(s).

A character whose movement has been restrained has a movement speed of 0.

Rolling

Restrained characters:

  • Automatically roll the lowest result on all Saves that would require the use of the restrained limb(s).

  • Contests that require the use of the restrained limb(s) are rolled with 1 Penalty.

  • Checks that require the use of the restrained limb(s) are rolled with 2 Penalty.

Afraid

Characters can be made to be Afraid of another character or other object in the environment. Characters that are afraid are not allowed to move toward the source of their fear.

Rolling

Afraid characters:

  • Automatically roll with 1 Penalty on any Saves caused by the source of their fear.

  • Automatically lose all Contests against the source of their fear.

Blind/Deaf

Blind or Deaf characters are unable to see or hear the world around them respectively. When a character is blinded or deafened, they become totally unable to perceive the world around them using the sense that was impacted.

Blind characters are unable to directly target any other characters with abilities that rely on sight unless they have another way to accurately perceive the location of their target.

Deaf characters are unable to hear enemies approaching. Any character attacking a Deaf character does so as if they have Surprise as long as they are not in the deafened character's line of sight.

Prone

Prone characters have been knocked off their feet, rendering them immobile until they get up. Prone characters cannot act on their turn unless they use their entire movement pool to stand up.

Rolling

Prone characters

  • Roll all Saves with 1 Penalty.

  • Roll all Contests that would require physical movement with 1 Penalty.

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Last updated 2 years ago