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Monomyth
  • Core
    • About Monomyth
    • Playing Monomyth
      • Core: Supplies
      • Core: Dice Rolling
      • Core: Focus
      • Core: Health
      • Core: Abilities
      • Core: Combat
      • Core: Actions
      • Core: Resistance and Weakness
      • Core: Statuses
      • Core: Death
      • Core: Items
      • Core: Environment
      • Core: Resting
    • Characters
      • Core: Creating a Character
      • Core: Character Progression
  • Modules
    • Tutorial Tavern
      • Quests
        • Quest 1: Welcome to the Tavern
        • Quest 2: Finding Yourself
        • Quest 3: Bonecrusher's Challenges
        • Quest 4: A Small Tavern Brawl
        • Quest 5: R&R: Rest and Resurrection
        • Quest 6: The Training Montage
        • Quest 7: A Great Tavern War
        • Quest 8: Off Into the Sunrise
      • Resources
        • Tutorial: Character Sheet
        • Tutorial: Abilities
        • Tutorial: Items
        • Tutorial: Characters
          • Bonecrusher Mags
    • Breach
      • Pre-built Characters
        • Infiltrator
        • Breacher
        • Bastion
        • Hacker
    • Dragon Riders
      • Rules
      • Items
      • Other Resources
      • Abilities
        • Learned Abilities
        • Base Abilities
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On this page
  • Environmental Effects
  • Light and Darkness
  • Cover
  1. Core
  2. Playing Monomyth

Core: Environment

The environment in Monomyth is oftentimes a force unto itself, providing effects and obstacles that may shift battlefield tactics, disrupt plans, or even interfere with a party's progress.

Environmental Effects

Environmental effects represent significant forces that impact a character's ability to act or exist in the world of Monomyth. These effects can happen spontaneously as the result of an ability or action or can be in place for a long period of time. Any environmental effects present will detail their effects on Characters as well as what characters can do to avoid those effects.

Light and Darkness

Characters in Monomyth have a light level that they are capable of, and comfortable with, seeing in. For most characters, this is the normal range of human sight: relatively bright light through dim light.

Light levels on the extremes of the comfortable range for characters may cause them to be unable to see at all. If a character is in either extreme brightness or darkness, they are treated as Blind when trying to target any character that is not within 1 meter.

Cover

Obstacles in the environment can grant characters Cover in Monomyth. Cover serves as a useful tool for shielding characters from sight as well as shielding them from damage.

Cover in Monomyth is defined as any solid surface within 1 meter of a character that the character can either stand or crouch behind and which fully blocks line-of-sight to that character.

Characters cannot use another character or other living being as cover unless that character or creature is two sizes larger than the character trying to hide.

Characters in cover are also unable to target characters or locations on the other side of their cover as long as they remain behind cover.

Characters in cover cannot be directly targeted by abilities or attacks. However, they are affected by area of effect abilities as long as those abilities are not explicitly stopped by cover and can be used within range of the character in cover.

Some surfaces, such as glass windows, may provide cover against some attacks or abilities (such as a melee attack or projectile) while not blocking others (such as psionic attacks). Additionally, some surfaces can provide only temporary cover if they are able to be broken by the effect of an attack or ability.

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Last updated 2 years ago