Core: Dice Rolling
In Monomyth, all rolls are done using a 20-sided die (d20). In general, the higher a player or non-player character rolls, the better the end result.
Saves
Saves represent a character's attempt to avoid the consequences of an effect or action. Generally, whether a character has to roll a save or not is dictated by an external event such as an attack or environmental effect. When a save is required, the character(s) saving each roll a d20 with the objective of overcoming a certain threshold for success.
Characters that tie a Save's difficulty succeed on their save.
Contests
Contests represent two (or more) characters attempting to compete with one another in the performance of an action. When this happens, each character rolls a d20, with the character rolling highest winning the contest. In the event that multiple characters are working together in a contest, their rolls are added together and compared against the roll of their opponent(s).
In the event of a tie, the character that initiated the contest wins. If no characters directly initiated the contest, re-roll.
Checks
Checks represent a way to determine if a character attempting to perform an action succeeds or fails. How well a character rolls on a check determines how well the action is performed. Checks usually have a threshold for success or failure, however the degree to which a character succeeds or fails is determined by the roll.
When not to Roll
A character should not roll if an action or event requires a trivial amount of effort to address. This holds true for all saves, checks, and for contests where one (or more) of the participants far outmatch the other(s).
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