Core: Resistance and Weakness
Some characters can be resistant or weak to specific sources or types of damage. There are four levels of weakness and resistance:
Vulnerable
Vulnerable characters are particularly weak to a source or type of damage. They roll a Save when taking damage from a source or type they are vulnerable to.
16 or above: The character takes normal damage
10-15: The character takes double damage
9 or below: The character takes triple damage
Weak
Characters weak to a damage source or type are at higher risk of significant injury when taking damage from that source or type. They roll a Save when taking damage they are weak to.
16 or above: The character takes normal damage
10-15: The character takes 2 Additional damage
9 or below: The character takes double damage
Resistant
Characters that are resistant to a damage source or type are slightly better at avoiding or ignoring wounds from that source of damage. They roll a Save when taking damage they are weak to.
16 or above: The character takes half damage. This cannot be less than 1.
10-15: The character reduces incoming damage by 2. This cannot be less than 1.
9 or below: The character takes normal damage
Immune
Immune characters cannot be damaged by a specific source or type of damage. They ignore all incoming damage and do not have to roll a Save to do so.
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