🎲
Monomyth
  • Core
    • About Monomyth
    • Playing Monomyth
      • Core: Supplies
      • Core: Dice Rolling
      • Core: Focus
      • Core: Health
      • Core: Abilities
      • Core: Combat
      • Core: Actions
      • Core: Resistance and Weakness
      • Core: Statuses
      • Core: Death
      • Core: Items
      • Core: Environment
      • Core: Resting
    • Characters
      • Core: Creating a Character
      • Core: Character Progression
  • Modules
    • Tutorial Tavern
      • Quests
        • Quest 1: Welcome to the Tavern
        • Quest 2: Finding Yourself
        • Quest 3: Bonecrusher's Challenges
        • Quest 4: A Small Tavern Brawl
        • Quest 5: R&R: Rest and Resurrection
        • Quest 6: The Training Montage
        • Quest 7: A Great Tavern War
        • Quest 8: Off Into the Sunrise
      • Resources
        • Tutorial: Character Sheet
        • Tutorial: Abilities
        • Tutorial: Items
        • Tutorial: Characters
          • Bonecrusher Mags
    • Breach
      • Pre-built Characters
        • Infiltrator
        • Breacher
        • Bastion
        • Hacker
    • Dragon Riders
      • Rules
      • Items
      • Other Resources
      • Abilities
        • Learned Abilities
        • Base Abilities
Powered by GitBook
On this page
  • Death Saves
  • Stabilizing
  • Instant Death
  • Resurrection
  1. Core
  2. Playing Monomyth

Core: Death

When a character reaches 0 Health, they begin fighting for their life. A character who loses that fight, dies.

Death Saves

Characters who are dying have to make a Death Save on their turn. Death saves are a d20 roll that can use Focus.

The thresholds below determine the result of the roll:

  • 5 or less: The Character Dies

  • 6-16: The Character does not die, but continues rolling

  • 17 or more: The Character recovers with 1 Health

Rolling a Death Save ends the character's turn in combat, even if they recover. Characters that are rolling Death Saves are unable to regain Health and Focus at the start of their turn in combat and are considered Incapacitated until they either recover or die.

If a character is healed for at least 1 point of health, they are no longer dying and are treated as Prone until they use their movement to stand up.

A character that takes damage while they are already dying must immediately roll a Death Save for each source of damage. This roll does not count toward the save on their turn.

Stabilizing

Any character can use their Action to stabilize a dying character. When this happens, the stabilized character stops rolling death saves, however they are still Incapacitated and must pass their turn without gaining any Health or Focus. Characters stabilized in this way are immediately forced back into making Death Saves on their turn when they take any damage.

A character that is healed for at least 1 point of health while Stable exits this condition and is Prone until they use their movement to stand up.

Instant Death

Some types or sources of damage can cause a character to instantly die. When this happens, the character's health is immediately set to 0 and they are unable to roll Death Saves to avoid death.

Resurrection

Resurrection may be possible in a Monomyth campaign, depending on the setting and module(s) used. Follow the rules for resurrection for the particular module(s) in use.

PreviousCore: StatusesNextCore: Items

Last updated 2 years ago