# Core: Death

When a character reaches 0 Health, they begin fighting for their life. A character who loses that fight, dies.

### **Death Saves**

Characters who are dying have to make a **Death Save** on their turn. Death saves are a d20 roll that **can** use Focus.

The thresholds below determine the result of the roll:

* **5 or less:** The Character Dies
* **6-16:** The Character does not die, but continues rolling
* **17 or more:** The Character recovers with **1 Health**

Rolling a Death Save ends the character's turn in combat, even if they recover. Characters that are rolling Death Saves are unable to regain Health and Focus at the start of their turn in combat and are considered **Incapacitated** until they either recover or die.&#x20;

If a character is healed for **at least** 1 point of health, they are no longer dying and are treated as **Prone** until they use their movement to stand up.

A character that takes damage while they are already dying must immediately roll a Death Save for **each** source of damage. This roll does not count toward the save on their turn.

### Stabilizing

Any character can use their **Action** to stabilize a dying character. When this happens, the stabilized character stops rolling death saves, however they are still **Incapacitated** and must pass their turn without gaining any Health or Focus. Characters stabilized in this way are immediately forced back into making Death Saves on their turn when they take any damage.

A character that is healed for **at least** 1 point of health while Stable exits this condition and is **Prone** until they use their movement to stand up.

### **Instant Death**

Some types or sources of damage can cause a character to instantly die. When this happens, the character's health is immediately set to 0 and they are unable to roll Death Saves to avoid death.

### **Resurrection**

Resurrection may be possible in a Monomyth campaign, depending on the setting and module(s) used. Follow the rules for resurrection for the particular module(s) in use.


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