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Monomyth
  • Core
    • About Monomyth
    • Playing Monomyth
      • Core: Supplies
      • Core: Dice Rolling
      • Core: Focus
      • Core: Health
      • Core: Abilities
      • Core: Combat
      • Core: Actions
      • Core: Resistance and Weakness
      • Core: Statuses
      • Core: Death
      • Core: Items
      • Core: Environment
      • Core: Resting
    • Characters
      • Core: Creating a Character
      • Core: Character Progression
  • Modules
    • Tutorial Tavern
      • Quests
        • Quest 1: Welcome to the Tavern
        • Quest 2: Finding Yourself
        • Quest 3: Bonecrusher's Challenges
        • Quest 4: A Small Tavern Brawl
        • Quest 5: R&R: Rest and Resurrection
        • Quest 6: The Training Montage
        • Quest 7: A Great Tavern War
        • Quest 8: Off Into the Sunrise
      • Resources
        • Tutorial: Character Sheet
        • Tutorial: Abilities
        • Tutorial: Items
        • Tutorial: Characters
          • Bonecrusher Mags
    • Breach
      • Pre-built Characters
        • Infiltrator
        • Breacher
        • Bastion
        • Hacker
    • Dragon Riders
      • Rules
      • Items
      • Other Resources
      • Abilities
        • Learned Abilities
        • Base Abilities
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On this page
  • Quest Stages
  • Further Reading
  1. Modules
  2. Tutorial Tavern
  3. Quests

Quest 2: Finding Yourself

Player Knowledge

Throughout this tutorial we will be treating your adventuring party as a group that has known each other for some time. Of course, this isn't really the case as your characters likely haven't even been created yet.

This kind of disconnect between what your characters know and what you as a player know is called Player Knowledge. Sometimes, characters may know something that the players controlling them don't know, and sometimes players may know something that their characters don't know.

It is important to always keep these two sets of knowledge separate. Characters should act realistically based on what they know, even if the player's knowledge doesn't match up.

As your party discusses their plans, the Tavern's door bangs open and a hush falls over the crowd. The sound of heavy footfalls begins to grow nearer to your table. Your party looks up from their deliberations to see a hulking form looming menacingly above you.

Bonecrusher Mags towers a full head above anyone in your party. She looks more like a bear than a human, layers of fur and boiled leather armor stretched taught over a powerfully-muscular form. In her eyes is a barely-contained rage as she surveys the group of idiots that was foolish enough to take her regular table.

"You seem a bit lost," Mags growls, her lip curling into something between a snarl and a sneer. "This table's reserved for the Bonecrusher. And seeing as I'm the Bonecrusher and you lot aren't, I've just got one question for you..."

Quest Stages

Stage 1: Who Do You Think You Are?

As Mags stares down at you, her presence intimidates you to the point that you cannot help but answer her question. Go around the group, with each player introducing themselves to Mags with the following information:

(Optional): Sometimes, babbling just a name to a hulking barbarian woman isn't enough. Sometimes, she intimidates a Character so much that they babble out every scrap of personal information that comes to mind:

Make sure to fill out your Tutorial: Character Sheet with any details that you have given about your character.

Mags gives a derisive laugh as the last in your party finishes introducing themselves.

"A bunch of nobodies stroll in and take my table without permission. If I didn't know any better, I'd think you thought yourselves better than me. Of course, that's nonsense since I'm the Bonecrusher and you're all just... you. But I'm feeling charitable tonight, so I'll give you this one chance to explain yourselves..."

Abilities

Abilities are special skills or traits that each character in Monomyth has access to. Abilities are broken up into two main types:

  • Passive abilities which are always on and always provide their benefits to the Character.

  • Active abilities which require that the Character uses some kind of Action to activate them. (More on Actions later).

To learn more about Abilities, feel free to read Core: Abilities

Stage 2: What Makes You So Special?

As Mags glares down at your party, each of you remembers that you have a special talent, something that made you more than the average person and marked you for adventure. Each Player should:

Make sure to fill out your Tutorial: Character Sheet with your chosen Ability.

Mags eyes your party appraisingly after learning of your talents.

"So, you do have some skill after all," she says. "Good, I've got an idea about how we can decide who gets the table tonight. How do you lot feel about a little competition..."

Further Reading

PreviousQuest 1: Welcome to the TavernNextQuest 3: Bonecrusher's Challenges

Last updated 2 years ago

Core: Creating a Character
Core: Abilities
Tutorial: Character Sheet
Tutorial: Abilities